World Eater (Kaiju Archetype)
World Eater Kaiju are immense even compared to other Kaiju.
World Serpent (Ex)
Your size is immense and you use this to your advantage when battling against other creatures. You begin with the Large evolution. This only partially aids in showing off your true enormity as this only represents a portion of you, such as your head or a limb extending from the ground or from being coiled around the terrain, or even extending from the clouds above. At 9th level this becomes the huge Evolution for free.
This ability replaces the 1st and 9th level Kaiju Specializations.
World Eater (Ex)
At 2nd level your immense size lends credence to your equally immense hunger. You gain the Swallow Whole Evolution for free. At 5th level it is treated as if you spent 3 additional points, at 8th level it's treated as if you spent 2 more points for the fast swallow ability. At 11th level the Kaiju can double the number of creatures held in it's stomach and the damage of it's swallow whole increases by an amount equal to 1/2 of the Kaiju's strength modifier, at 14th level the Kaiju is treated as 1 size category larger for the purpose of swallow whole, at 17th level the damage increases by an amount equal to the Kaiju's strength modifier instead of 1/2 and the number that can fit inside of the Kaiju is doubled again, and at 20th level the Kaiju deals full damage to objects and vehicles with it's stomach acid instead of half, and the Kaiju adds it's strength modifier to it's stomach's hitpoints. This ability replaces the 2nd and 14th level Kaiju Specializations.
Disaster Breach (Su)
At 5th level You can fully emerge or reveal more of your body and attempt to slam down into an opponent as a full round action. You gain the Capsize and Trample Evolutions for free. Make a Trample or Capsize attempt against your foes. If they successfully strike, you can deal your normal damage. If your beam weapon is not on cool down, you can expend it to cause an additional effect based on your level and location. The spell's effect is centered on any one of the creatures or objects struck in the Trample or capsize. The save DC for these abilities is 10+1/2 hit dice+ Constitution modifier (Charisma if no constitution) and the caster level is equal to your kaiju level. This ability replaces the 5th level Kaiju Specialization.
World Eater Kaiju are immense even compared to other Kaiju.
World Serpent (Ex)
Your size is immense and you use this to your advantage when battling against other creatures. You begin with the Large evolution. This only partially aids in showing off your true enormity as this only represents a portion of you, such as your head or a limb extending from the ground or from being coiled around the terrain, or even extending from the clouds above. At 9th level this becomes the huge Evolution for free.
This ability replaces the 1st and 9th level Kaiju Specializations.
World Eater (Ex)
At 2nd level your immense size lends credence to your equally immense hunger. You gain the Swallow Whole Evolution for free. At 5th level it is treated as if you spent 3 additional points, at 8th level it's treated as if you spent 2 more points for the fast swallow ability. At 11th level the Kaiju can double the number of creatures held in it's stomach and the damage of it's swallow whole increases by an amount equal to 1/2 of the Kaiju's strength modifier, at 14th level the Kaiju is treated as 1 size category larger for the purpose of swallow whole, at 17th level the damage increases by an amount equal to the Kaiju's strength modifier instead of 1/2 and the number that can fit inside of the Kaiju is doubled again, and at 20th level the Kaiju deals full damage to objects and vehicles with it's stomach acid instead of half, and the Kaiju adds it's strength modifier to it's stomach's hitpoints. This ability replaces the 2nd and 14th level Kaiju Specializations.
Disaster Breach (Su)
At 5th level You can fully emerge or reveal more of your body and attempt to slam down into an opponent as a full round action. You gain the Capsize and Trample Evolutions for free. Make a Trample or Capsize attempt against your foes. If they successfully strike, you can deal your normal damage. If your beam weapon is not on cool down, you can expend it to cause an additional effect based on your level and location. The spell's effect is centered on any one of the creatures or objects struck in the Trample or capsize. The save DC for these abilities is 10+1/2 hit dice+ Constitution modifier (Charisma if no constitution) and the caster level is equal to your kaiju level. This ability replaces the 5th level Kaiju Specialization.
Level |
Land |
Water |
1-5 |
Shifting Sand |
Hydraulic Torrent |
6-10 |
Spike Stones |
Control Water |
11-15 |
Earthquake |
Vortex |
16+ |
World Wave |
Tsunami |
Titan's Movement (Ex)
At 6th level, you are so enormous that movement works differently for you. You ignore all rough terrain. In addition when you take a 5 foot step, the distance you move is equal to your reach. Creatures smaller than you that are next to you when you move must make a reflex saving throw DC: 10+1/2 character level + Constitution modifier (Charisma if no constitution) or be knocked prone. This ability replaces the 6th level Kaiju Specialization.
Titan's Reach (Ex)
At 10th level, your reach increases by 5 feet for every hit dice you possess. (Maximum of +100 feet). Creatures only provoke attacks of opportunity in 1/5 of this range. This 1/5 also applies to the truly massive attacks feat and Titan's movement as well. This ability replaces the 10th level Kaiju Specialization.
Jormungandr (Ex)
Your Immense size allows you to emerge more from your surroundings. At 15th level, choose one of the following:
Titan: Your effective size increases by one 5 foot square for every 3 hit dice you possess (Max a +30 foot increase in area), Your reach extends from the edge of this area. You gain the Massive Attacks Feat as a Bonus Feat.
Serpent: At the beginning of any encounter, you place one creature token in the battle equal to your size that represent your vast body. This increases by 1 token for every 5 levels you possess. These can be placed anywhere within 60 feet of the edge of your squares. These can all move on your turn as a part of your move action, but if one moves, you are treated as having moved and therefore cannot take a full round action. As a swift action, you can swap places with one of these. Creatures moving through the space treat them as if they were hindering terrain. They can be attacked just like any other creature, and share a pool of hit points with you. These are treated as you for the purpose of titan's movement, or they can be used for the disaster breech ability. If multiple of the tokens and/or you are in an area effect, you only roll once and take the effect once. If you possess the ability to split or birth smaller versions of yourself, they do not possess this ability.
This ability replaces the 15th level Kaiju Specialization.
At 6th level, you are so enormous that movement works differently for you. You ignore all rough terrain. In addition when you take a 5 foot step, the distance you move is equal to your reach. Creatures smaller than you that are next to you when you move must make a reflex saving throw DC: 10+1/2 character level + Constitution modifier (Charisma if no constitution) or be knocked prone. This ability replaces the 6th level Kaiju Specialization.
Titan's Reach (Ex)
At 10th level, your reach increases by 5 feet for every hit dice you possess. (Maximum of +100 feet). Creatures only provoke attacks of opportunity in 1/5 of this range. This 1/5 also applies to the truly massive attacks feat and Titan's movement as well. This ability replaces the 10th level Kaiju Specialization.
Jormungandr (Ex)
Your Immense size allows you to emerge more from your surroundings. At 15th level, choose one of the following:
Titan: Your effective size increases by one 5 foot square for every 3 hit dice you possess (Max a +30 foot increase in area), Your reach extends from the edge of this area. You gain the Massive Attacks Feat as a Bonus Feat.
Serpent: At the beginning of any encounter, you place one creature token in the battle equal to your size that represent your vast body. This increases by 1 token for every 5 levels you possess. These can be placed anywhere within 60 feet of the edge of your squares. These can all move on your turn as a part of your move action, but if one moves, you are treated as having moved and therefore cannot take a full round action. As a swift action, you can swap places with one of these. Creatures moving through the space treat them as if they were hindering terrain. They can be attacked just like any other creature, and share a pool of hit points with you. These are treated as you for the purpose of titan's movement, or they can be used for the disaster breech ability. If multiple of the tokens and/or you are in an area effect, you only roll once and take the effect once. If you possess the ability to split or birth smaller versions of yourself, they do not possess this ability.
This ability replaces the 15th level Kaiju Specialization.