Basalt (20 RP)
Type (3 RP): Outsider (Native, Earth)
Ability Scores (0 RP): +2 Con, +2 Wis, -2 Dex
Size (0 RP): Medium
Speed (0 RP): 30 ft base speed
Languages (-1 RP): Basalts begin play speaking Basalt. Basalts with high Int may select Common, Intergalactic, Terran,
Darkvision: Basalts have Darkvision out to 60 ft.
Natural Armor (12 RP): Basalst gain a +5 bonus to natural armor.
Stability (1 RP): Basalts receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Treacherous Earth (2 RP): Once per day, a Basalt can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user's level, after which the ground returns to normal.
Rocky Body (4 RP): Basalts are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities.
Heavy (-1 RP): Basalts are very heavy. They sink twice as fast in all liquids and fall twice as fast.
Type (3 RP): Outsider (Native, Earth)
Ability Scores (0 RP): +2 Con, +2 Wis, -2 Dex
Size (0 RP): Medium
Speed (0 RP): 30 ft base speed
Languages (-1 RP): Basalts begin play speaking Basalt. Basalts with high Int may select Common, Intergalactic, Terran,
Darkvision: Basalts have Darkvision out to 60 ft.
Natural Armor (12 RP): Basalst gain a +5 bonus to natural armor.
Stability (1 RP): Basalts receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Treacherous Earth (2 RP): Once per day, a Basalt can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user's level, after which the ground returns to normal.
Rocky Body (4 RP): Basalts are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities.
Heavy (-1 RP): Basalts are very heavy. They sink twice as fast in all liquids and fall twice as fast.