Omnitrix Wielder
Alignment: Any
Hit Die: D6
Class Skills: 4+ Int mod. Appraise, Craft, Drive, Knowledge (Engineering), Perception, Use Computer, Use Magic Device
Role: The Omnitrix wielder is incredibly versatile due to their ability to transform into other creatures, however this makes them less effective in any given area than a character that focused on a specialization.
Proficiencies: light armor, simple weapons.
Table: Omnitrix Wielder
Alignment: Any
Hit Die: D6
Class Skills: 4+ Int mod. Appraise, Craft, Drive, Knowledge (Engineering), Perception, Use Computer, Use Magic Device
Role: The Omnitrix wielder is incredibly versatile due to their ability to transform into other creatures, however this makes them less effective in any given area than a character that focused on a specialization.
Proficiencies: light armor, simple weapons.
Table: Omnitrix Wielder
Level |
BAB |
Fort |
Ref |
Will |
Special |
1 |
+0 |
+0 |
+0 |
+2 |
Omnitrix, Transformations |
2 |
+1 |
+0 |
+0 |
+3 |
Omnitrix Command |
3 |
+1 |
+1 |
+1 |
+3 |
Additional Transformation |
4 |
+2 |
+1 |
+1 |
+4 |
Omnitrix Command |
5 |
+2 |
+1 |
+1 |
+4 |
Additional Transformation |
6 |
+3 |
+2 |
+2 |
+5 |
Omnitrix Command |
7 |
+3 |
+2 |
+2 |
+5 |
Additional Transformation |
8 |
+4 |
+2 |
+2 |
+6 |
Omnitrix Command |
9 |
+4 |
+3 |
+3 |
+6 |
Additional Transformation |
10 |
+5 |
+3 |
+3 |
+7 |
Omnitrix Command |
11 |
+5 |
+3 |
+3 |
+7 |
Additional Transformation |
12 |
+6/+1 |
+4 |
+4 |
+8 |
Omnitrix Command |
13 |
+6/+1 |
+4 |
+4 |
+8 |
Additional Transformation |
14 |
+7/+2 |
+4 |
+4 |
+9 |
Omnitrix Command |
15 |
+7/+2 |
+5 |
+5 |
+9 |
Additional Transformation |
16 |
+8/+3 |
+5 |
+5 |
+10 |
Omnitrix Command |
17 |
+8/+3 |
+5 |
+5 |
+10 |
Additional Transformation |
18 |
+9/+4 |
+6 |
+6 |
+11 |
Omnitrix Command |
19 |
+10/+5 |
+6 |
+6 |
+11 |
Additional Transformation |
20 |
+10/+5 |
+6 |
+6 |
+12 |
Omnitrix Command, New Model |
Omnitrix: At first level, you have acquired by some means a prototype of a tecnological Artifact referred to as the Omnimatrix, or Omnitrix for short. The Omnitrix has many functions, but the primary one is altering the user's DNA to re-calibrate them into other races.
Transformations: Whenever you activate the primary function of the Omnitrix, it is called a Transformation. You begin play with 10 transformations, and gain an additional one at every odd level (Generally, the starting transformations are determined by the GM. The GM may elect to select the additional transformations or allow you to select them, or a mix of the two). As a standard action, you replace all of your racial abilities with those of the Transformation you select. You remove any ability score bonuses you received from your base race, but not that you gain from leveling up. You apply the new ability score bonuses granted by a race for your transformations. The maximum RP of a transformation is equal to 10+your Con Score+your level in this class (Or your base Race's RP, whichever is higher). A transformation lasts for 1 minute+ 1 minute/level, after which you "time out" and revert to your original form. The Omnitrix remains timed out for an equal amount of time as you were transformed, making you unable to transform for that duration.
Finally, Transformations gain one class level per 4 levels you have in this class. You retain your class features of this class while in a transformation, and your skills. Your new form also gains skills and feats as if they were leveling normally. Your transformations do not gain favoured class bonuses or ability score increases of their own.
Omnitrix Commands: At second level, and every even level thereafter, you gain access to a new Omnitrix Command. These allow you to utilize new functions of the Omnitrix or simply upgrade its base functions.
New Model: At twentieth level, your omnitrix is upgraded to a new model. Choose one of the following:
Transformations: Whenever you activate the primary function of the Omnitrix, it is called a Transformation. You begin play with 10 transformations, and gain an additional one at every odd level (Generally, the starting transformations are determined by the GM. The GM may elect to select the additional transformations or allow you to select them, or a mix of the two). As a standard action, you replace all of your racial abilities with those of the Transformation you select. You remove any ability score bonuses you received from your base race, but not that you gain from leveling up. You apply the new ability score bonuses granted by a race for your transformations. The maximum RP of a transformation is equal to 10+your Con Score+your level in this class (Or your base Race's RP, whichever is higher). A transformation lasts for 1 minute+ 1 minute/level, after which you "time out" and revert to your original form. The Omnitrix remains timed out for an equal amount of time as you were transformed, making you unable to transform for that duration.
Finally, Transformations gain one class level per 4 levels you have in this class. You retain your class features of this class while in a transformation, and your skills. Your new form also gains skills and feats as if they were leveling normally. Your transformations do not gain favoured class bonuses or ability score increases of their own.
Omnitrix Commands: At second level, and every even level thereafter, you gain access to a new Omnitrix Command. These allow you to utilize new functions of the Omnitrix or simply upgrade its base functions.
New Model: At twentieth level, your omnitrix is upgraded to a new model. Choose one of the following:
- Biomnitrix: When you use a Transformation, you may select two of your transformations and add their traits together. The maximum RP of fused transformations may not exceed 1 1/2 the highest RP transformation you have.
- Omni-Kix: All of your transformations gain a +8 armor bonus to AC, and gain the half-construct subtype. If they already possess this subtype, they instead gain the Construct traits as if they were a construct. If they already are a construct, they are treated as 2 size categories larger for the purposes of bonus HP.
- Ultimatrix: Select a number of Transformations you possess equal to your Con modifier. They each gain 20 evolution points as if they were an eidolon. These evolution points are set once chosen. You may transform into the Ultimate Form of a Transformation as if you were transforming normally, but only if you are already in the non-ultimate form.
- Version 2.0: All of your transformations gain the Advanced Creature template. You gain an additional number of Transformations equal to your Con modifier. The number of Levels your transformations may possess increases by 2.
Photo used under Creative Commons from Claudio Marinangeli