Wechuge (26 RP)
The horrible result of Wendigo breeding with humans, the Wechuge are a savage and, thankfully, rare race. They have shaggy fur, disfigured feet, elongated mouths, protrusions that resemble small antlers sprouting from their heads, and always seem to be thin. They are quick and horrific, but also sickly and insane.
Type (3 RP): Monstrous Humanoid (Cold)
Ability Scores (-2 RP): +2 Dex, +2 Cha, -2 Con, -4 Wis
Size (0 RP): Medium
Speed (-1 RP): 20 ft base speed.
Languages (-1 RP): Wechuge begin play speaking Aklo. Wechuge with high Int may choose Common, Giant, Sylvan, Auran, or
Darkvision: Wechuge have darkvision 60 ft.
Resilient Coat (3 RP): Wechuge gain a +2 natural armor bonus to AC.
Forest Spirit (3 RP): Wechuge have DR 5/Cold Iron.
Windwalker (10 RP): Wechuge have a fly speed of 60 ft with good maneuverability.
Cannibalistic (2 RP): Wechuge have a bite attack that deals 1d6 damage.
Hunter (2 RP): Wechuge gain a +1 bonus to survival and perception checks.
Ice and Snow (3 RP): When in a Cold terrain (as the ranger favoured terrain), Wechuge gain a +2 dodge bonus to AC and a +4 bonus to stealth.
Wendigoborn (1 RP): Wechuge are immune to Wendigo Psychosis. They gain a +2 bonus on all mind-effecting effects.
Howl (2 RP): Once per hour as a standard action, a Wechuge can emit a booming howl. Any creature that is not a Monstrous Humanoid must make a successful Will saving throw (DC 10 + 1/2 the user's character level + the user's Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user's Howl for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.
Insatiable (-1 RP): Wechuge need to eat twice as much food or twice as often as a human to stave off the effects of hunger.
Cold Immunity (4 RP): Wechuge are immune to cold damage.
Fire Vulnerability (-2 RP): Wechuge take 50% more damage from fire.
The horrible result of Wendigo breeding with humans, the Wechuge are a savage and, thankfully, rare race. They have shaggy fur, disfigured feet, elongated mouths, protrusions that resemble small antlers sprouting from their heads, and always seem to be thin. They are quick and horrific, but also sickly and insane.
Type (3 RP): Monstrous Humanoid (Cold)
Ability Scores (-2 RP): +2 Dex, +2 Cha, -2 Con, -4 Wis
Size (0 RP): Medium
Speed (-1 RP): 20 ft base speed.
Languages (-1 RP): Wechuge begin play speaking Aklo. Wechuge with high Int may choose Common, Giant, Sylvan, Auran, or
Darkvision: Wechuge have darkvision 60 ft.
Resilient Coat (3 RP): Wechuge gain a +2 natural armor bonus to AC.
Forest Spirit (3 RP): Wechuge have DR 5/Cold Iron.
Windwalker (10 RP): Wechuge have a fly speed of 60 ft with good maneuverability.
Cannibalistic (2 RP): Wechuge have a bite attack that deals 1d6 damage.
Hunter (2 RP): Wechuge gain a +1 bonus to survival and perception checks.
Ice and Snow (3 RP): When in a Cold terrain (as the ranger favoured terrain), Wechuge gain a +2 dodge bonus to AC and a +4 bonus to stealth.
Wendigoborn (1 RP): Wechuge are immune to Wendigo Psychosis. They gain a +2 bonus on all mind-effecting effects.
Howl (2 RP): Once per hour as a standard action, a Wechuge can emit a booming howl. Any creature that is not a Monstrous Humanoid must make a successful Will saving throw (DC 10 + 1/2 the user's character level + the user's Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user's Howl for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.
Insatiable (-1 RP): Wechuge need to eat twice as much food or twice as often as a human to stave off the effects of hunger.
Cold Immunity (4 RP): Wechuge are immune to cold damage.
Fire Vulnerability (-2 RP): Wechuge take 50% more damage from fire.