Petrosapien (22 RP)
Type (0 RP): Outsider (Native, Earth)
Ability Scores (0 RP): +2 Con, +2 Wis, -2 Dex
Size (0 RP): Medium
Speed (0 RP): 30 ft base speed
Languages (-1 RP): Petrosapiens begin play speaking Petrosapien. Petrosapiens with high Int may select Common, Intergalactic, Terran,
Darkvision: Petrosapiens have Darkvision out to 60 ft.
Crystalline Form (2 RP): Petrosapiens have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
Natural Armor (12 RP): Petrosapiens gain a +5 bonus to natural armor.
Stability (1 RP): Petrosapiens receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Treacherous Earth (2 RP): Once per day, a Petrosapien can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user's level, after which the ground returns to normal.
Reflexive Spikes (5 RP): For up to 1 minute per level per day, a Petrosapien may grow spikes. These rounds do not need to be consecutive. It is an immediate action to grow or retract the spikes. These spikes may be used in three different ways, each one counting towards the duration on its own. These can take the form of a pair of Spiked Gauntlets, Armor Spikes, or a Projectile weapon. If you form the armor spikes on the first round and the spiked gauntlets on the second, that would be three uses of the ability (First round armor, second round armor, second round gauntlets). The projectile weapon functions as a shuriken for all purposes (you are automatically proficient with this weapon if you are not proficient with shurikens), but each attack made with them fires two projectiles (if you normally have two attacks in a full attack, you would make four attacks total with these). Forming the projectiles is an immediate action, but attacking with them is not.
Severe Sonic Vulnerability (-4 RP): Petrosapiens take 100% more (double) damage from sonic.
Regeneration (5 RP): Petrosapiens have Regeneration 1/ sonic.
Type (0 RP): Outsider (Native, Earth)
Ability Scores (0 RP): +2 Con, +2 Wis, -2 Dex
Size (0 RP): Medium
Speed (0 RP): 30 ft base speed
Languages (-1 RP): Petrosapiens begin play speaking Petrosapien. Petrosapiens with high Int may select Common, Intergalactic, Terran,
Darkvision: Petrosapiens have Darkvision out to 60 ft.
Crystalline Form (2 RP): Petrosapiens have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
Natural Armor (12 RP): Petrosapiens gain a +5 bonus to natural armor.
Stability (1 RP): Petrosapiens receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Treacherous Earth (2 RP): Once per day, a Petrosapien can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user's level, after which the ground returns to normal.
Reflexive Spikes (5 RP): For up to 1 minute per level per day, a Petrosapien may grow spikes. These rounds do not need to be consecutive. It is an immediate action to grow or retract the spikes. These spikes may be used in three different ways, each one counting towards the duration on its own. These can take the form of a pair of Spiked Gauntlets, Armor Spikes, or a Projectile weapon. If you form the armor spikes on the first round and the spiked gauntlets on the second, that would be three uses of the ability (First round armor, second round armor, second round gauntlets). The projectile weapon functions as a shuriken for all purposes (you are automatically proficient with this weapon if you are not proficient with shurikens), but each attack made with them fires two projectiles (if you normally have two attacks in a full attack, you would make four attacks total with these). Forming the projectiles is an immediate action, but attacking with them is not.
Severe Sonic Vulnerability (-4 RP): Petrosapiens take 100% more (double) damage from sonic.
Regeneration (5 RP): Petrosapiens have Regeneration 1/ sonic.