Outsider Gifts: You may choose any gift you meet the level requirement for. You may choose the Enhanced version of a gift only if you have the base version and meet the level requirement. You must use the new cost and effect of an Enhanced gift, unless it says otherwise. Unless otherwise noted, gifts are a swift action to use. Any gift that requires a save has a DC of 10+half your level+Wis modifier. They are presented in the following format:
Name (level requirement): Mana Cost- Effect.
(Enhanced level requirement) Enhanced Cost- Enhanced Effect.
Name (level requirement): Mana Cost- Effect.
(Enhanced level requirement) Enhanced Cost- Enhanced Effect.
Bend Time (Level 6): 4 mana- As Time Stop, with a minimum duration.
(Level 16) 10 mana- The duration is maximum. If someone else uses Time Stop, you act normally during their rounds of Time Stop. You may target eachother normally. You may spend the mana cost of this power to end another creature's Time Stop prematurely.
Bleeding Colours (Level 4): 8 mana- As Mirror Hideaway, but only with paintings.
(Level 12) 12 mana- As Mirror Transport, but only with paintings.
*Blink (None): 1 mana- You can teleport up to 30 ft, as if using Dimension Door. You must have line of sight.
(None) 1 mana- Your range increases to 60 ft.
*Blood Briar (Level 8): 6 mana- You grow a plant in an adjacent space. It performs one slam attack per round that deals 1d10 bludgeoning damage with a bonus to hit equal to your Wis mod. It has a 10 ft reach and 40 hit points, and lasts for 2 rounds per level or until killed.
(Level 12) 6 mana- The damage becomes 2d8, its hit points become 60, and it lasts for 1 minute per level.
*Create Gravehound (Level 8): 6 Mana- You create a Gravehound from the corpse of a Wolfhound or other similar creature. This takes one minute to perform, and there is a 10% chance plus another 10% per Gravehound under your control that upon creating a new Gravehound it will go berserk, attacking you.
(Level 12) 8 mana- Gravehounds you create gain the Advanced creature template.
Devouring Swarm (None): 4 mana- You summon a Rat Swarm within 50 ft of you. The swarm is not under your control, however it will not attack you. It acts of its own accord and gains its own initiative. They disperse after one round per 2 levels.
(Level 10) 6 mana- You summon 1d3+1 Rat Swarms, all of which must be summoned adjacent to one another, but can separate afterwards.
Domino (Level 4): 3 mana- Choose two creatures you can see, both of which must be within 30 ft. of one another. Both must make a Will save. Failure means that the next time one of them takes hit point damage, ability damage, or suffer from any condition, they both are affected by it.
(Level 10) 6 mana- Choose three creatures instead of two.
Doppelgänger (None): 2 mana- You create a Major Image of yourself that is not an illusion.
(Level 6) 5 mana- Your doppelgänger is now capable of combat. It has a number of hit points equal to 1/4 of your maximum. It can make one attack per turn at your highest attack bonus. It cannot take attacks of opportunity. It also gains any gifts you have as if you had Arcane Bond.
*Form Change (None): 4 mana- This functions as Alter Self.
(Level 10) 4 mana or 8 mana- You may spend 8 mana instead to make this function as Polymorph. You can only affect yourself with this.
*Infiltrate (None): 2 mana- this functions as Knock.
(Level 10) 5 mana- this functions as Mass Knock.
Light Steps (Level 8): 4 mana- As the Ninja class feature of the same name.
(Level 12) 8 mana- The duration is increased to 1 round per level, and you are treated as if the plane you are on had subjective gravity, allowing you to walk on ceilings and walls.
Mesmerize (Level 4): 4 mana- You target a single creature within 30 ft. They must make a Will save or be fascinated for 1 round per level.
(Level 10) 6 mana- You may target up to three creatures, none of which may be more than 30 ft. apart.
Perceptive Visage (None): 2 mana- You may use Clairaudience/Clairvoyance, but the sensor can and must be any depiction of your likeness, chosen separately with each use of this gift.
(Level 8) 2 mana or 6 mana- You may spend 6 mana to instead perceive all senses through the chosen likeness, and speak through it.
Petrification (Level 12): 8 mana- As a standard action, target creature is stunned for one round.
(Level 18) 8 mana or 12 mana- You may instead spend 12 mana as a full round action to have this function as Flesh to Stone.
Possession (None): 6 mana- As a full round action, you possess a creature with an Int of 3 or lower as Greater Possession for one round per level.
(Level 10) 6 mana or 12 mana- By spending 12 mana, you may remove the Int cap. The creature is nauseated after this effect ends.
*Pull (None): 4 mana- You pull one object within 30 ft weighing no more than 50 lbs through the air to your hands.
(Level 8) 6 mana- The range is increased to 40 ft, the weight limit is increased to 200 lbs, and you can pull living creatures that fail a Reflex save.
Shadow Walk (Level 18): 5 mana- For 1 round per level, you gain a +10 bonus to stealth and a +2d6 sneak attack. After 1 sneak attack, this effect ends.
(Level 14) 8 mana- The sneak attack damage increases to +5d6, and you can sneak attack up to 3 times before the effect ends.
*Shout (None): 4 mana- You deal 2d8 sonic damage to all creatures in a 10 ft radius as a standard action.
(Level 8) 6 mana- Your damage increases to 4d8 and the radius to 15 ft.
Summon Ally (Level 6): 8 mana- You summon an NPC that has 4 levels in either Rogue, Witch, or Fighter. They travel with you for 2 rounds per level or until killed. You cannot have more than one ally summoned at a time.
(Level 12) 12 mana- Your ally is an NPC with 10 levels in Rogue, Witch, Fighter, Alchemist, Vigilante, Magus, Swashbuckler, or Gifted. A Gifted ally may not choose Summon Ally as a gift.
*Thorns (None): 2 Mana- This functions as Magic Missile, but deals piercing damage instead of force and all must strike the same target.
(Level 6) 6 mana- Your maximum number of thorns increases to ten.
Void Fog (Level 2): 2 mana- this functions as Obscuring Mist.
(Level 12) 2 mana or 8 mana- you may spend the second cost to have this functions as Solid Fog.
Void Gaze (None): 1 mana- You gain the See in Darkness and Life Sight abilities for 1 round per level.
(None) 1 mana- Everything you view while using Void Gaze is treated as if you had concentrated on it for three rounds using Detect Magic.
Void Scar (None): 5 mana- As Bestow Curse.
(Level 16) 5 mana or 10 mana- You may instead spend 12 mana to have this function as a Demilich's Bestow Greater Curse.
Void Strike (None): 4 mana- As a standard action, you may make a melee attack against any one creature within 30 ft. Anything that can be done as an equivalent of a melee attack can be used instead (except grappling), such as a trip attempt or vital strike.
(Level 10) 4 mana or 8 mana- You may instead spend 8 mana as a full-round action to make a full attack at a range of 40 ft, dividing your attacks among creatures in that range as you see fit.
Wind Blast (None): 2 mana- You deal 1d8 force damage to all creatures in a 10 ft cone. Creatures must make a fortitude save or be knocked back 5 ft per point of your Wis modifier.
(None) 3 mana- Your damage increases to 3d8, and creatures take falling damage as normal if they strike an object.
(Level 16) 10 mana- The duration is maximum. If someone else uses Time Stop, you act normally during their rounds of Time Stop. You may target eachother normally. You may spend the mana cost of this power to end another creature's Time Stop prematurely.
Bleeding Colours (Level 4): 8 mana- As Mirror Hideaway, but only with paintings.
(Level 12) 12 mana- As Mirror Transport, but only with paintings.
*Blink (None): 1 mana- You can teleport up to 30 ft, as if using Dimension Door. You must have line of sight.
(None) 1 mana- Your range increases to 60 ft.
*Blood Briar (Level 8): 6 mana- You grow a plant in an adjacent space. It performs one slam attack per round that deals 1d10 bludgeoning damage with a bonus to hit equal to your Wis mod. It has a 10 ft reach and 40 hit points, and lasts for 2 rounds per level or until killed.
(Level 12) 6 mana- The damage becomes 2d8, its hit points become 60, and it lasts for 1 minute per level.
*Create Gravehound (Level 8): 6 Mana- You create a Gravehound from the corpse of a Wolfhound or other similar creature. This takes one minute to perform, and there is a 10% chance plus another 10% per Gravehound under your control that upon creating a new Gravehound it will go berserk, attacking you.
(Level 12) 8 mana- Gravehounds you create gain the Advanced creature template.
Devouring Swarm (None): 4 mana- You summon a Rat Swarm within 50 ft of you. The swarm is not under your control, however it will not attack you. It acts of its own accord and gains its own initiative. They disperse after one round per 2 levels.
(Level 10) 6 mana- You summon 1d3+1 Rat Swarms, all of which must be summoned adjacent to one another, but can separate afterwards.
Domino (Level 4): 3 mana- Choose two creatures you can see, both of which must be within 30 ft. of one another. Both must make a Will save. Failure means that the next time one of them takes hit point damage, ability damage, or suffer from any condition, they both are affected by it.
(Level 10) 6 mana- Choose three creatures instead of two.
Doppelgänger (None): 2 mana- You create a Major Image of yourself that is not an illusion.
(Level 6) 5 mana- Your doppelgänger is now capable of combat. It has a number of hit points equal to 1/4 of your maximum. It can make one attack per turn at your highest attack bonus. It cannot take attacks of opportunity. It also gains any gifts you have as if you had Arcane Bond.
*Form Change (None): 4 mana- This functions as Alter Self.
(Level 10) 4 mana or 8 mana- You may spend 8 mana instead to make this function as Polymorph. You can only affect yourself with this.
*Infiltrate (None): 2 mana- this functions as Knock.
(Level 10) 5 mana- this functions as Mass Knock.
Light Steps (Level 8): 4 mana- As the Ninja class feature of the same name.
(Level 12) 8 mana- The duration is increased to 1 round per level, and you are treated as if the plane you are on had subjective gravity, allowing you to walk on ceilings and walls.
Mesmerize (Level 4): 4 mana- You target a single creature within 30 ft. They must make a Will save or be fascinated for 1 round per level.
(Level 10) 6 mana- You may target up to three creatures, none of which may be more than 30 ft. apart.
Perceptive Visage (None): 2 mana- You may use Clairaudience/Clairvoyance, but the sensor can and must be any depiction of your likeness, chosen separately with each use of this gift.
(Level 8) 2 mana or 6 mana- You may spend 6 mana to instead perceive all senses through the chosen likeness, and speak through it.
Petrification (Level 12): 8 mana- As a standard action, target creature is stunned for one round.
(Level 18) 8 mana or 12 mana- You may instead spend 12 mana as a full round action to have this function as Flesh to Stone.
Possession (None): 6 mana- As a full round action, you possess a creature with an Int of 3 or lower as Greater Possession for one round per level.
(Level 10) 6 mana or 12 mana- By spending 12 mana, you may remove the Int cap. The creature is nauseated after this effect ends.
*Pull (None): 4 mana- You pull one object within 30 ft weighing no more than 50 lbs through the air to your hands.
(Level 8) 6 mana- The range is increased to 40 ft, the weight limit is increased to 200 lbs, and you can pull living creatures that fail a Reflex save.
Shadow Walk (Level 18): 5 mana- For 1 round per level, you gain a +10 bonus to stealth and a +2d6 sneak attack. After 1 sneak attack, this effect ends.
(Level 14) 8 mana- The sneak attack damage increases to +5d6, and you can sneak attack up to 3 times before the effect ends.
*Shout (None): 4 mana- You deal 2d8 sonic damage to all creatures in a 10 ft radius as a standard action.
(Level 8) 6 mana- Your damage increases to 4d8 and the radius to 15 ft.
Summon Ally (Level 6): 8 mana- You summon an NPC that has 4 levels in either Rogue, Witch, or Fighter. They travel with you for 2 rounds per level or until killed. You cannot have more than one ally summoned at a time.
(Level 12) 12 mana- Your ally is an NPC with 10 levels in Rogue, Witch, Fighter, Alchemist, Vigilante, Magus, Swashbuckler, or Gifted. A Gifted ally may not choose Summon Ally as a gift.
*Thorns (None): 2 Mana- This functions as Magic Missile, but deals piercing damage instead of force and all must strike the same target.
(Level 6) 6 mana- Your maximum number of thorns increases to ten.
Void Fog (Level 2): 2 mana- this functions as Obscuring Mist.
(Level 12) 2 mana or 8 mana- you may spend the second cost to have this functions as Solid Fog.
Void Gaze (None): 1 mana- You gain the See in Darkness and Life Sight abilities for 1 round per level.
(None) 1 mana- Everything you view while using Void Gaze is treated as if you had concentrated on it for three rounds using Detect Magic.
Void Scar (None): 5 mana- As Bestow Curse.
(Level 16) 5 mana or 10 mana- You may instead spend 12 mana to have this function as a Demilich's Bestow Greater Curse.
Void Strike (None): 4 mana- As a standard action, you may make a melee attack against any one creature within 30 ft. Anything that can be done as an equivalent of a melee attack can be used instead (except grappling), such as a trip attempt or vital strike.
(Level 10) 4 mana or 8 mana- You may instead spend 8 mana as a full-round action to make a full attack at a range of 40 ft, dividing your attacks among creatures in that range as you see fit.
Wind Blast (None): 2 mana- You deal 1d8 force damage to all creatures in a 10 ft cone. Creatures must make a fortitude save or be knocked back 5 ft per point of your Wis modifier.
(None) 3 mana- Your damage increases to 3d8, and creatures take falling damage as normal if they strike an object.