Special abilities:
A special ability can be virtually anything that fits a character well.
Some generic examples are:
A special ability can be virtually anything that fits a character well.
Some generic examples are:
- add a single additional ability modifier to AC
- add a single additional ability modifier to HP
- add a single additional ability modifier to saving throws
- add a single additional ability modifier to a number of skills equal to half your level
- an untyped +2 bonus to an ability score
- an additional feat at first and tenth level
- an additional attack in a full attack equal to half your level once per day
- gain +10 foot movement speed per two levels
- gaining a universal monster trait for one round per two levels
- gain immunity to one energy type per two levels for one minute
- gain a 1 per day spell like ability of a spell level every two levels (0 @1, 1@3, 2@5, 3@7, etc)
- gain some other unique or special ability.